Magic: The Gathering Drive to Work Podcast
A podcast by Mark Rosewater - Fridays
1268 Episodes
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#1252: Why We Name Mechanics
Published: 6/20/2025 -
#1251: History of Typal Themes
Published: 6/20/2025 -
#1250: Exodus
Published: 6/13/2025 -
#1249: Stronghold
Published: 6/13/2025 -
#1248: Futureproofing
Published: 6/6/2025 -
#1247: FINAL FANTASY with Gavin Verhey
Published: 6/6/2025 -
#1246: Why Mechanics Don't Make It
Published: 5/30/2025 -
#1245: Test Decks
Published: 5/30/2025 -
#1244: Formats I Made
Published: 5/23/2025 -
#1243: Vision Design Issues
Published: 5/23/2025 -
#1242: Repeats and Tweaks
Published: 5/16/2025 -
#1241: Making Mechanics
Published: 5/16/2025 -
#1240: Communications
Published: 5/9/2025 -
#1239: Top 20 Worst Mechanics, Part 3
Published: 5/9/2025 -
#1238: Top 20 Worst Mechanics, Part 2
Published: 5/2/2025 -
#1237: Top 20 Worst Mechanics, Part 1
Published: 5/2/2025 -
#1236: Mel
Published: 4/25/2025 -
#1235: Bigger than the Box
Published: 4/25/2025 -
#1234: Vorthos
Published: 4/18/2025 -
#1233: Arc Planning
Published: 4/18/2025
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!